As always, my goal is an efficient, reproducible style that lets me mass produce high quality characters without driving myself insane. So with that in mind, its time to do a big overview of my current workflow. (And coming soon, the new LANPR line art render engine, a new override system, and much more.) (Update 2019: Its now usable due to Shader to RGB node.)Īnimation Nodes addon lets us automate all sorts of stuff we couldn’t before.Ĭountless other small updates and optimizations that generally make our lives as artists easier. The cycles Denoiser, a total game changer for render times.Ĭycles ToonKit OSL nodes, another total game changer for our Toon rendering options.Ĭycles Bevel and Ambient Occlusion nodes.īlender 2.8’s cloth sim update and the Surface Deform modifier, allowing for proper cloth and posing.ĮEVEE realtime render engine, which I’m currently not that interested in as it lacks a proper Toon node, but it has other NPR options. ![]() In the last couple of years, we’ve gotten:
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